Zombie | |
---|---|
Game Modes | Only Survival Mode |
Health Points | 20 () |
Attack Strength | 2 - 7 |
Drops | Rotten Flesh (0-2) |
Rare Drops |
Iron Ingot (2,5%) Carrot (2,5%) Potato (2,5%) Ghast Tear (<3%) Magma Cream (<3%) Pufferfish (<3%) Glowstone Dust (5%) Blaze Rod (5%) Nether Wart (10%) |
Description[]
Zombies are common hostile mobs that spawn in dark areas and at night. Zombies can enter the Spawn Zones.
Zombies attack the player by slowly moving toward them and inflicting damage by making contact. Zombies catch fire in sunlight. But they can search for dark areas and hide there after the sunrise.
There are Zombies with a blue, lime and green skin, they wear similar clothing to humans. They can be heard making roaring, moaning and growling noises when near. Zombies have 20 Health Points, the player can kill them faster using Sword. Sometimes they will pick up tools and blocks during travel. (See picture below)
In desert biomes only Husk Zombies can spawn. They are gray-haired zombies in a red T-shirts.
Husk Zombies drops the same loot and have the same behavior as ordinary zombies except one difference - they do not burn in the sunlight.
Baby Zombies[]
Baby zombies make up 5% of zombie spawns. They have similar behavior to adult zombies, but: they do not burn in sunlight and they are faster than adult zombies, that's why they are more dangerous!
Drops[]
- Zombies drop 0-2 pieces of Rotten Flesh, when killed.
- With probability of 2,5% Zombies can drop Iron Ingots, Carrots, Potatoes.
- With probability of <3% Zombies can drop Ghast Tear, Magma Cream, Pufferfish
- With probability of 5% Zombies can drop Glow Stone Dust, Blaze Rod
- With probability of 10% Zombies can drop Nether Wart
Zombies Behavior[]
- Zombies spawn in groups of 1-6 at night.
- Zombies will attempt to avoid obstacles, and will try to find the shortest path towards the player. They continue pursuing the player even when being attacked.
- Zombies can hit the player through Doors. They can even break the Wooden Door .
- At dawn most Zombies will catch fire and burn once exposed to direct sunlight. They may search for dark areas and hide there after the sunrise.
- Zombies will exit protective areas to chase a close player, whereupon they will again be vulnerable to burning.
Video[]
Updates History[]
Version | Updates History | |
---|---|---|
v3.4.3 | - Changed zombie models and added animations | |
v3.2 | - Now Zombies will not drop Slimeball upon death | |
v3.1 |
- Added Zombies (3 texture models) and Baby Zombies (1 graphics model). - Zombies can hit the player through Doors. They can even break the Wooden Door . - At dawn most Zombies will catch fire and burn once exposed to direct sunlight. They may search for dark areas and hide there after the sunrise. - Baby Zombies are faster and can't die on the sunlight - Zombies will exit protective areas to chase a close player, whereupon they will again be vulnerable to burning. - Zombies drop 0-2 pieces of Rotten Flesh, when killed. With probability of 2,5% Zombies can drop Iron Ingots, Carrots, Potatoes. With probability of <3% Zombies can drop Ghast Tear, Magma Cream, Pufferfish. With probability of 5% Zombies can drop Glow Stone Dust, Blaze Rod. With probability of 10% Zombies can drop Slimeball, Nether Wart |